Agon and Alea is to be entered into the Student Competition part of the Indie Games Festival competition. This is pretty much just a practice entry run (the demo isn't show-worthy yet, and the IGF warns that 'in progress' games have trouble competing against finalized games) but yet it remains very important. This is where we/I learn how to submit games.
Every submission process takes work and attention to detail; but this one is made all the more complex by the fact that I'm scrambling to debug the project AND assemble art assets, all at the very last second. Which is made more complex by worrying about the submission process. For example, how am I going to submit an iOS game? I have no idea. Truth be told, I haven't even looked in detail at the submission process. I'm too busy freaking out about where I'm going to get three high-tracking student made marker designs tomorrow.
I suppose that's the next thing on my to-do list: Stop worrying about assets and worry about submissions. After all, we can keep updating the code forever if it pleases us, leading up to the show, and if we keep updating for a few days its likely those updates will be pulled when our project is judged. And, hey, It's not like we expect to win anything at this stage! We pass/fail solely based on whether we enter or not, not based on whether we win! So clearly I need to look back at my priorities and make sure we're ready to show.